Many people in tech community were concerned, after this year’s Consumer Electronics Show (CES), that VR needs it’s killer app to exist any further or it will lose it’s charm and fade away. Ian Bell, CEO of Digital Trends, in a DigiDay article stated, “We see technologies that are always on the precipice, but if they don’t hurry and add intrinsic value, the consumer is going to move on. VR is in that space. People right now look at it and say it’s cool but it’s also kind of gimmicky. Unless someone steps up and makes VR relevant, people will move on.”
Why people are confused, is because they might not really get the difference between a medium and a feature. Since Oculus was founded, VR has already increased its user base every year. At least 4 or 5 years are still required for VR to reach a billion of users.
The only way to understand how VR is itself a killer app is to experience it yourself. It’s not another step after 3D.
Unlike augmented reality, which you might have used if you use Snapchat’s video filters like face swap or rainbow vomits, VR unplugs you from reality and that’s what is best about it.
VR gives benefits to specific verticals, such as industry, furniture. Consumers can view couches, tables and other items placed in a virtual room in order to get the better idea of how they’ll actually look in their own houses. Not only this, they can also customize the products by changing sizes and colors which are just a purchase away.
So yes, there are many reasons why VR is “not” going to disappear anytime soon, in fact its user base will only grow more by the time.
If you haven’t tried VR, I recommend you to do so, and you’ll see by yourself.
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